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SkaryBoi

5 Game Reviews

4 w/ Responses

Nice, short, and fun! I liked the art direction and how the whole theme of the game was to rewind and how that tied into the appearance of the checkpoint and character design. The levels themselves were nice and puzzle-y, with one intended path through each (though in level 11, it's possible to win without picking up the checkpoint by simply dashing through the hole you're intended to bypass with the cassette) I enjoyed this!

HelperWesley responds:

Really happy you liked it! I'll pass your comment along to the artist and musician.

I've seen some people break the intended path in a few levels, and I wasn't sure if that made it better or worse. Because people felt clever when they managed to skip parts. 🤔

Very, very fun! I really liked this game. It went on just the right amount of time for the few concepts it introduced and introduced new enemies and perks at a great rate. Quite easy with the right perks (mainly the high damage perks) but I'm somewhat good at aiming. Would love to see this idea expanded on and made as a full game release!

Seems pretty cool, though there's a softlock (namely in 2-3) where if p1 dies right before the boss door, the p2 AI gets stuck on the wall and you cannot progress since you can't respawn on P2 as P1. Also, the 2-3 boss doesn't telegraph its attacks very well and I can't tell what attack it'll do, so it feels somewhat random whether I'll win or not. Otherwise, I like the game so far! Still playing through it, though.

ImmanentDeath responds:

Thank you, I'll change the AI for the boss battle. You can't respawn unless the other player is doing nothing, so you have to hold S and tell Sleeper to stop moving. But Sleeper shouldn't be running up against the wall in that fight.

The boss itself has an attack pattern: jump, dash, shoot, dash, jump, shoot, jump, shoot bugs, repeat.


Okay I just realized you meant the doors before the fight, not during the fight, and apparently I just found another bug. Well I went ahead and fixed both of them. Thanks again.

This game is literally just a mobile game ported to PC. There's no controls for PC, which means I can't even play it properly. Not to mention it feels janky and I wouldn't be surprised if most (if not all) of the players are bots. Also wouldn't be surprised if it was just a rip straight from the app store, given the rest of this user's uploads. At least it looks like it has a bit of effort put into it by whoever its original creator is.

DeadHeadStd responds:

Game was designed for mobile and webgl, controlls for pc just your mouse like any io game, game detect ur device and enable controll based of ur device. As i said befre for pc its only ur mouse and LMB for 1st skill and RMB for second skill (ult). Bots here just more start, because its boring when on server only you. When players connects to server, one bot will be removed, so server can handle 200 players

Would be more fun if more interesting things started happening as you collected the coins, like obstacles appearing under a time limit. Currently, it's too easy and there's no fail state, which makes the act of playing it feel non-important. Good luck on your next games!

loglot responds:

yeah, not the best game, however it is the first, my next one feels like it is going good, the rating of this game is kinda deserved

Fantasy character artist and storyteller.
Lover and be-er of the pretentious
(If you've stumbled across this profile early, don't worry about the lack of art. I do in fact create art still and you can absolutely expect more.)

any pronouns

Joined on 3/3/21

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